Monday, December 24, 2012

this was passing about on FB. hope you like

'Twas the night before Kristmas, when all through the Rok,
Not a creature was stirring, not even a Snot;
The sluggas were stacked by the chimney with care,
In the hopes that Orky Klaws soon would be there;

The Gretchin were nestled all snug in their beds,
While visions of Killa-Kans danced in their heads;
Da boss with his blasta, and me with my axe,
Had just settled down for some wintery snacks,

When out on the battlements there arose such a clatter,
I sprang from my crate to see what was the matter.
Away to the window I flew like a flash,
Tore open the blast shield and threw up the sash.

The glare of the searchlights on new-fallen snow,
Gave a lustre of midday to objects below,
When what to my beady red eyes did emerge,
But a roaring great sleigh and five snarling boars,

With a hulking green driver with huge meaty paws,
I knew in a moment he was Orky Klaws.
More rapid than red Trukks his coursers they came,
And he grunted, and snarled, and bellowed their names:

"Now, Snorta! now, Grunta! now Maimer and Glutton!
On, Tuskgob! your nose is a go fasta button!
To the top of the bastion! to the top of the wall!
Now dash away! dash away! dash away all!

As leaves that before the Dakkajets fly,
When they meet with an obstacle, mount to the sky;
So up to the fortress the jet-pigs they flew
With the sleigh full of gubbinz, and Orky Klaws too-

And then, with a crash, I heard on the roof
The crash of the boars and their dirty great hooves.
As I drew in my head, and was turning around,
Down the chimney Orky Klaws fell with a bound.

He was dressed all in armour, from his head to his foot,
And his kit was all tarnished with ashes and soot;
A bundle of shootas he had flung on his back,
And he looked like a Big Mek about to attack.

His teef - how they glistened! his choppa, how rusty!
His bionics were crude, he smelt a bit musty.
The drool from his mouth was slimy and wet;
And his bionic eye was evil and red;

A super krak stikkbomb was held tight in his teef,
And the smoke from his burna looked just like a wreath;
He had a broad face, and big metal arm
That hissed with hydraulics when he wanted to harm.

His Grots were all tangled all up in themselves,
And I grunted with laughter, in spite of myself;
A huge wooden crate down the chimney did smash
And the Grots set to work, with hammers they thrashed;

Klaws spoke not a word, but went straight to his work,
Kustomized the sluggas; then turned with a jerk,
And laying his finger aside of his nose,
Ignited his jump pack, up the chimney he rose;

He sprang to his sleigh, to his pigs gave a whistle,
And away they all flew like a badly aimed missile.
But I heard him exclaim, 'ere he flew out of sight-
“'Appy Kristmas to all, and to all a good fight!"

hope you all have a good Holidays .

Thursday, December 20, 2012

BAO Test Game #2 vs Blackrage

I am still waiting on finishing up a couple models, so I have not done pictures or a video batrep yet.  They are coming I swear!  Also, this weekend I will post pictures of the Baron conversion I am almost done with and the models I am using for my Beastmaster's and the Beasts.

Last night I played Blackrage in a BAO practice game.  His list is as follows:

CCS w/ Officer of the Fleet, Astropath, Master of Ordance, Autocannon, Chimera w/ Hvy Flamer
Lord Comissar
x30 Platoon Squad w/ x4 Lascannons, x4-5 Power Axes
x10 Vets, x2 Plasma, x1 Melta, Chimera
x10 Vets, x2 Plasma, x1 Melta, Chimera
x10 Vets, x2 Plasma, x1 Melta, Demo Charge
Basilisk, Closed Top
Leman Russ
Leman Russ
Defense Line, Quad Gun

Mission: Purge the Alien and Scouring
Deployment:Vanguard Strike

Blackrage has first turn and there is Nightfighting (My warlord Trait).

Turn 1
Black rage hits some of my beasts with a couple blasts and Chimeras.  He blows a Venom up and is awarded First Blood.  They pass Morale but fail Pinning.  The damage I took was pretty minimal.

I move the Beasts along his left flank and right at his Blob Squad behind his defense Line.  My shooting saw me take a Hull Point off of one Leman Russ.  I shot and killed a few Guardsmen with the Venoms.  I Flat Out! my Wych Venom right next to his Leman Russ.

Rage- 1  Yeeman- 0

I have taken little damage but done even less to Blackrage.  The second turn will determine how this game will go.  If my beasts go bye bye, I must play defensively and hug cover and play a ranged game that I can't hope to win.  My Wyches are primed to hit his vehicle line and cause some havoc if they live.  If my beasts do live, they will run rampant through his Guardsmen and his vehicles.

Turn 2
Vendetta fails to come in.  Shuffles some vehicles around. 1st Rank, 2nd Rank is cast on his Blob.  He unloads on my Beasts.  60 total shots and he kills 3 bases I believe.  He shoots 3 Chimnera, their contents, and a Leman Russ at my Wych Venom.  Finally it goes boom, taking 3 Wches with it.  They pass Pinning.  I pass LD on my Beasts.

Doom is cast on the Blob squad and a Voidraven comes in behind the Bastions in the middle.  My turn sees me move up the Warrior squad that got shot out up toward the middle Scouring Objective worth 2pts.  I unload my Blaster Warriors on an objective out of LOS and that's worth 1pt.  Other vehicles shuffle around to aim.  Beasts move in base contact with the Defense Line  to give me a 3+ Cover from Overwatch I will be getting.

Shooting sees no real damage other than the Quad Gun dying.  I strip some  Hull Points off multiple Chimeras.  Voidraven whiffs on the Rear armor of the CCS Chimera.  (It got turned by Eldritch Storm)  A Haywire Grenade strips a Hullpoint off the Russ.  I charge and absorb his Overwatch and take zero wounds from the Blob Squad and his CCS Chimera.  I kill 18 Guardsmen and so many died that he cannot consolidate into CC with me.  The Baron takes care of the chimera.  Wyches charge Leman Russ and blow it.

Rage- 2  Yeeman- 2

Well my Beasts survived, and I am now in his lines.  He needs to make target priority matter as the Guardsmen will be swept in CC.  My Wyches can hopefully go and take off the last HP off the Chimera near them.  Hopefully my Voidraven comes in and i can start blowing thins up.  I'd like his Vendetta to come in and have me blow that up.  I just needto keep on the offensive.

Turn 3
Vendetta comes in.  Flies on my right flank, right in front of my Guardians.  Vets stay in Vendetta.  Surviving Russ moves to take on my Ravager.  Chimeras shuffle around.

His shooting sees his Leman Russ take down my Ravager.  His Vendetta shoots my Voidraven.  Strips only 1 HP off after I Flicker his Penetrating hit away.  A Chimera shoots and kills the 2 Wyches that remained.  CC sees my Beasts run rampant and take out his Lord Commisar and the rest of the  Blob.  I consolidate towards his PCS and his Basilisk.

I dont get my other Voidraven in.  I forget to Doom!  My Voidraven flies off the field but drops his Bomb on a Chimera and 4 of the CCS.  Kills the Officer, the Standard, and the Master of Ordinance.  it also blows the Chimera it hit.  They pass Pinning.  My Gunboat Raider moves up, as does my other Venom to get a good shot on the squad from the exploded Chimera.  beasts get an inch away from the Basilisk, Vets from Chimera and the PCS.

Shooting sees the Venom kill a couple Vets from the Chimera.  The Gunboat Raider shoots and kill the CCS.  I multicharge the Basilisk, the PCS, and the Vets with the Beasts.  Basilisk goes boom, PCS is wiped and the Vets are riddled.  Vets fail morale and run off the board.

Rage- 4  Yeeman- 8

I am now in the driver seat after picking up 6 Killpoints this turn, and just need the game to end sooner than later.  That leman Russ can still hurt my Beasts who are in the open.  Also, the lone Chimera with Vets is still a threat.  The Vendetta  doesnt have a lot of otpions but can still something.

Turn 4
Rage dumps his Vets out by my 1pt objective holding Warriors.  Vendetta goes to Hover and eyes my Raider.  Leman Russ backs off and prepares to fire at the Beasts.

Shooting sees his Vets kill the Warriors.  Vendetta shoots the Beasts instead and kills a base because they had cover from a Ruin.  Leman Russ unloads and kills more Beasts.  Chimera shoots and downs the last of the Beasts.  Only the Baron and the Farseer remain!

Nothing to Doom this turn.  Both Voidravens come in and eye the Vendetta as prey.Farseer and Baron move up to blow the Russ.  Gunboat unloads its contents into the 3pt objective in the ruin on his side.
Shootign sees the Guardians, Night Spinner, and a couple stray missilsg kill all but 3 Vets.  Voidravens strip only 2 HPs off the Vendetta.  Vets pass morale.  Baron and Farseer charge and blow the Leman Russ.

Rage- 5  Yeeman- 9

I didn't do anything really this turn.  The Vendetta still lives, Vets are still alive but only have 2.  The Baron and Farseer can go mop up the Chimera and the contents.

Turn 5
At this time, Rage concedes the game.  I am up 4 Killpoints and  I have 8pts in Scouring objectives.  I have Walord and Line Breaker.

The game ends with a Yeeman victory 9-1.

After Game Thoughts:
The Beasts are INSANE!  People need to kill that unit in the first 2 turns.  If they don't they will literally run rampant and kill everything in their path.  once they get into CC, they can't be stopped.  I can pick and choose to stay in CC with Hit and Run.

Also, my shooting is a lot better than I give myself credit for.  I like that my Warriors havea tool for every job.  The one Wych Squad I have is money.  Glad I brough them with me.

My Voidravens need to come to the fight!  They whiffed on too many missiles and Void Lances.  Everything else did pretty much what I needed when I shot.  I didn't shoot the Blob Squad with the Night Spinner because I wanted to be stuck in CC with the Blob for 2 turns.  He stripped some HPs off Chimeras and Immobilized another!

I think Rage needs to get a little better target priority.  He didn't shot my Beasts enough.  He needed to kill that squad in hopes of picking off the rest of my army.  Also, he was too worried about my Venoms.  They couldn't do anythign because he was meched up. 

I like his list, but I think a little better tactics would have made it more of a game.

Overall, I am very happy with how the list played.  The Beasts can take such a punishment and still live to talk about it.  I love it.  I am lookign forward to more of the practice ames that will be happening soon.

We have the Punisher Potluck on New Year's Day and will have many practice games in that day.  So far I am 2-0 and loving the list and how it plays.  it can adapt to multiple situations and is really well balanced.
I look forward to playing Lizz's Daemons or a Necron Airforce.  Even Big Tex's 50 Marines will be tough just because of the sheer amount of bodies he has in the list. 


Saturday, December 15, 2012

Stormboyz ability

Madfjohn here lets talk about the ork storm boyz.

Some players think these boyz are terrible and others think they are the cats meow.  To be honest they are good  for what they do. Now under the 6th rules they have become something to watch out for. They come with a speshal rules that makes them relay good for getting to the assault. So lets look in to the speshal rules of the rocket packs for the orks.

So all jump pack units get to move 12" and jump over objects and enemy units. You can also deep strike the units. The newest one they add to jump troops is if they use the jump pack in the charge they get to re-roll the dice for charge distance.  Then theirs the bonus attack they get if the use the jump packs to get to the assault.

Now the Ork rockets also get a extra D6 " when they use the pack. If you roll a 1 you lose one of them. Now this is ware some players get things crossed. They think the ork  jump pack does not get this for the assault. Well they are wrong. The ork codex states it in the beginning under there description " Every time the stormboyz unit utilizes its rokkit packs to move or fall back" . You notes it did not say movement phase. This bonus is only when you use them so you can walk them in the movement phase and get the bonus in the assault move phase. So this can be a assault move of 18"  Remember if you deep strike you have used them to get on the board so no bonus that turn.

I hope you found this use full and add some fun to the games with this zany ability.

I will catch you on the next Waaaaagh !!!!

Friday, December 14, 2012

Off Topic: Real Life and sick people

I wanted to make a separate post to send my condolences to all of the families in today's Connecticut shooting.  Reading the story over at MSN has really shook me.  Being a father myself I cannot even begin to feel how they do.  My heart goes out to everyone that is effected by this strategy.

There truely are some sick people in this world.  Who goes to an Elementary School with Kindergarten - 4th graders and shoots them?  Just terrible. 

Again my heart goes out to all of the families and loved ones.  Just sick.

News, Miniatures, Painting, and Upcoming things

I know it has been awhile since I posted on here.  I have been busy with Christmas, work, and the whole family thing.  I have also been playing with numbers and refining my list for the BAO.  I have purchased some new models and am awaiting for them to arrive in the mail.  My list has changed a bit and I think it adds a lot more punch and is very balanced, which makes me happy.

There is some good news and bad news however. 

Good News: 

I love my list.  It is solid and I am goign to be using a unit I have not used yet for DE, ever.  Beasts will be included into my list and will be playtested heavily to ensure I can use them effectively.  Again, thanks to Mr. ShotDownMind for the suggestion and helpful hitns he has given me for their uses.

Also, I have been painting!  Thank God!  I will post some pics up of some of the models I have done by this weekend.  The Voidravens should be done and painted by this Sudnay, and I will post the pics up of them, the Venoms, the Raider, and the Ravager I have completed painting.  My hopes are to complete all of the vehicles and batch paint up all of thei nfantry at one time to help the stress of me not likign to paint. 

My bases are also ordered for my Beasts as well via Secret Weapon Miniatures.  I am awaiting for those in the mail as well.  I was suprised to see that teh Beasts had to be on 40mm bases, but oh well.   I feel like the substitute beast I am using will feel small on the 40mm, but i don't want any complaints from people at BAO and that is the size base GW provides for them.

I will head down to Lodi to pick up my 1st place prize for the Escalation League I won 2 weeks ago.  reason I couldn't pick it up then was because they are still finalizing placements of 2nd and 3rd place.

Last thing, I only have 1 week of school left before I go on my Christmas Break!  A break from all of my kids will be a welcoming experience.  For all of you that have a X-Mas break, enjoy it!

Bad News:

So I ordered my Razorwing Flock substitute from SplinteredLightMinis.  I thought the birds would actually be a bit bigger.  However, glancedown at your pinkie fingernail.  Yeah, they're that small.  And there's about 16461649423 of them!!!  So I will need some way to pose them and put them on the base.  The posts that were supplied with them are less than adequate and will not do a good job to hold them up.  I am thinking about using some old 3rd Edition Tree Tops and planting them on top of the tress as if their nesting.  But I will need to sit down and really think about this.

On the flipside, those birds will be very very VERY easy to paint and take no time at all.\

Last set of bad news... I have not played a game of 40k in 2 weeks!  Yikes!  I have a serious itch right now, especially when my Beasts come in!  I am hoping to get in about 3-4 games this week and post up a Bat Rep or two via Video Camera.  This will be a weekly staple on here.

Well that's about it.  I will check back with you guys on Sunday with pics of painted models, and of the beasts I plan on using.


Saturday, December 8, 2012

The Ork Pill Box

Hello there this is Madfjohn . I am going to talk about a simple set up for the orks that can be vary deadly to most players to take on.

What you need for the Ork Pill Box to start is :
Aegis Defense line
1 unit of Grots
1 Battle wagon
1 unit of Lootas with 3 mec boyz

This set up is a base set one with many add on's and set ups that can help  how it performs but this is the base of it.
So you have the lootas in the Battle Wagon then you have a ring of grots surrounding the Battle wagon and then you have the Aegis set up around all of it. It does not look like much but it can relay hold out relay well.

( if you cant see it go here

Most will say  just kill the Battle wagon but with armor 14 on the front it will be hard to do . With a 4+ cover save  thanks to the Aegis  and that front armor it relay makes it hard. Now if your opponent does not kill it. you can have the mech boyz  fix it with there tools and still fire the lootas.

Now why the grots? Well they are there to keep your bunker from bying assaulted. To give you a beater idea on what i mean. Lets set up a unit of boyz in front of this .( if you cant see it go here
Ok now lets go threw this . Your opponent  want to charge the grots. Well he cant for he can not see them to charge.( if you cant see it go here

Well now your opponent will want to charge the Battle wagon instead well he cant if you keep your grots  in between then and less than 1" apart.( if you cant see it go here )

So you get a free over watch shots at him . do not forget you can still shoot the mec boys also and with kuston mega blastas it can relay some damage if you roll good.

So this is the basic set up of the Ork Pill Box. You can add a second battle wagon to this with lootas and add a Big mec also to relay give it some staying power. you will have to watch out for  jump troops  , any thing that gets to close with a melta, and flankers. So far the Ork Pill Box has held up threw every battle i used it in . The draw back is its a giant point sink to set up and you hope to by playing a defensive game.

Hope you like the idea and you know you can set up something similar in most army's.

will be chatting with you later.
Madfjohn seining off

Thursday, December 6, 2012

The Beast Squad in the Making

So after some thoughts and talks with people I respect, I have come to the conclusion that a beast master squad should be added to my lists.  Mr. ShotDownMind has convinced me just how good they can be and the utility they can bring.

First off they are fast.  I don't need to worry about them being left in the dust or not getting to where they need to go.
They are durable.  So many wounds to go through is ridiculous!  Clawed Fiend in the front to suck up shots and Khymera to eat Str 6.  The Baron can provide them with Stealth and Hit Run.
They hit like a Son of a Bitch!  Str 5 attacks from the Fiend (if he gets there), Khymera add in some str 4, and the Razorwing Rend!  Plus Grenades!!!!
They protect me from Daemons and Drop Pods.  I can literally surround my entire army with this unit and prvent people from doing what they want to do!

The set up I am thinking of doing is this:

x5 Beatmasters
x1 Clawed Fiend
x5 Khymera
x6 Razorwing

All for the bargain price of 247

The Baron will be escorting.  I am thinking of putting my Farseer on a bike to accompany them as well and Doom everyone around.  The unit does not fear anything but AV13 walkers or Paladins.  This unit should sweep through almost any combat.  And if Doom is added, Rends will be a plenty!  Hit and Run durign their turn just to Charge back in just incase I dont fully kill what I was in CC to begin with.

I can't afford the expensive GW models so I have found alternatives I wanted to share.

Here is what I am usign for Khymera:

Here is what I am using for my Razorwing, I am adding bits to make them look better:

Here is what I am using for a Clawed Fiend:

I will just buy Hellions for now, but I plan on putting Haemonculi on Skyboards so they fit the theme I want for the units.  If you look at the Khymera they have tubes and such that make them look Coven-y. 

Let me know what you guys think.


Monday, December 3, 2012

Weekend in Review

So I had a HUGE 40k weekend.  It started with the 40k Escalation League in Lodi California run by the Central Valley Commanders at The Launchpad.  I was pitted against my long term buddy Ray Barrera.  He happens to be my partner in the Twin-Linked tournament tha happened on Sunday.

My previous post showed the list I ran at the tournament so I'll save the time from posting it back up.  I would also give a Bat rep on the fight, but it wasn't much of one.  It did last all 5 turns, but Ray just couldnt handle the shots I was putting out nor the number of troops I had for his objectives.  Also, the Nightspinner was golden, love that thing!  I ended up taking the game and the tournament. 

Because there is a couple makeup games that could influence placing, I will have to grab my prize for the tournament next week after all of the games have been played.  I will probably get around $70 so that will be a Helldrake or Forgefiend to add to my collection of CSM.  But, if it turns out to be cash, I might want to spend that money on a Forgeworld order.  I am really likeing the Warp Hunter that Eldar has put out, but I am waitign on my brother to get the two Forgeworld books he ordered so I can get the stats and low down on all of the new stuff! 

On Sunday, the conclusion of the Doubles Tournament at Great Escape Games in Sacramento, CA.  Mr. Omegprime himself ran it.  Me and my buddy Ray or the Blumpkings as we're called came in down 1 point for the season.  To determine the winner, you take the top 3 scores of the season.  We needed to score a 137 to overtake one of the scores of the leader.

We opened up the first game against a couple, who played Nids and Grey Knights.  Their list included Coteaz,a Vindicaire, a Landraider, and a couple Strike Squads.  Te Nids ran a Flyrant, a Tervigon, 1 large stabbygaunt squads, a large Devilgaunt in a pod squad, and a Carnifex in a pod.

This team was doomed at deployment.  They deployed poorly and could have easily refused flanked us.  Instead they deployed and matched us and had a balanced deployment.  They were tabled turn 4.  High points included the Warp Spiders DSing and killing the Vindicaire, doubling out Coteaz, having the Exarch kill the Tervigon in CC, and overwatching and kill 6 Stabbys before they failed a charge!  We got a perfect, 20-5 victory.

Second game pitted us against Grey Knights and Space Wolves.  The Grey Knight player had Coteaz, 9 purifiers, a landraider, a rhino with 10 man Strikesquad, and an Acolyte squad with a Psyback.  The Puppy player had a Rune Priest with 30 grey Hunters, a Long Fang Pack with 4 lascannons, and a Defense Line.

Two good players and very smart.  The grey Knigt player wanted to sweep us up on side while the Wolves would hold off the Wraithguard and the shooting put down by my DE.  Poor shooting on my part and the most unlikely of circumstances lead to our defeat. 

It was the last round, and we held a 2 pt objective and had a denial unit on top of a 3 point objective.  We blow a Puppy squad off an objective and they fall back 9''.  They auto re-group (ATSKNF FTW!!!!!) 3'', then move through cover 6'' and run 5'' to be within 3'' of the objective we were denying with the Warp Spiders.  The Warp Spiders took 1 casualty from a couple stray Bolter shots and fled, giving the Puppies the objective.  We pull a 17-6 loss on the game.

Round 3 pitted us against a Chaos and another grey Knight player.  The Grey Knight player again had Coteaz, a Storm Raven, 5 man Strike Squad, a psyker battle squad with a Monkey, 5 man Termie unit and a tooled out Dreadknight.  The Chaos player had a beefed up Prince, 10 marines in a Rhino, 5 Termies in a Landraider.

Our opponents were awesome.  Had a great time playing them.  They didn't stand a chance however.  Left and right we were blowing things up.  We stunned their Stormraven from Intercept and it failed its Fortitude roll which caused it to Crash and Burn.  It went downhill from there.  the highlght of the game was, to table them I charged 3 Trueborn in on the last 2 Termies.  Caused 2 wounds and he rolled Snake Eyes.  he laughed about it and was very good hearted about it all and even encouraged it!  Awesome game and had tons of fun!  We won 20-5.

Overall we finished 6th  out of 18 teams.  Unfortunately we did not win the tournament for the season but took home 2nd place.  We got a $45 giftcard for our effort!   Next year will be the year of the Blumpkings!

Next up is painting for BAO.  Need to assemble some Warriors and my Night Spinner and then begi nthe arduous process known as painting!


Friday, November 30, 2012

Escalation League in Lodi and Twin-Linked Tourny this weekend!

So this weekend for me and my crew is chalked FULL of 40k.  I am looking forward to it.

First up is the last day of the Escalation League in Lodi, CA.  The tournament is being held at The Launchpad and put on a good buddy of mine Phil.  The guys at Central Valley Commanders have done a great job with that.

The torunament started at 500pts and is ending at 1250.  There is some stiff competition but I have managed to be undefeated thus far.  Two games at 1250 stand in my way at victory!  If I manage to win or tie my first game I will win the tournament. 

I am pitted against my very good friend Ray Barrera.  He is part of the CVC and is my partner in the Twin-Linked tournament on Sunday!  I have never managed to beat him in a game of 40k, which pisses me off to begin with, but I am confident in my abilities to beat him.  He will be playing his Chaos and I will be fielding my Dark Eldar.  I put the weeks next to the units so you can know how I escalated.  Hope it isn't too comfortable.

My list is as follows:

Haemonculus- 50 (Week 1)

x3 Wracks, Venom- 95 (Week 1)
x5 Wracks, Liqufyer, Raider, Dessies- 120 (Week 3)
x5 Wracks, Liqufyer, Raider, Dessies- 120 (Week 3)
x5 Warriors, Venom- 125 (Week 1)
x5 Warriors, Venom- 125 (Week 2)

Ravager, Nightshields- 115 (Week 1)
Ravager, Nightshields, Dessies- 115 (Week 1)
Ravager, Nightshields, Dessies- 115 (Week 2)

Farseer, Doom, Runes- 95 (Week 4)
x5 Dire Avengers- 60 (Week 4)
Nightspinner- 115 (Week 4)

I think it is pretty solid for an escalation league.  I know my buddy Ray is runnign Cultists and hides behind a Defense Line with a Quad-Gun, a Vindicator, some Oblits, and soem Havocs.  Usually we discuss what we are bringing, but he has been tight-lipped this week!  Get em!!!

So that takes care of Saturday, and on Sunday we have the bi-monthly Twin-Linked tournament which is a Doubles Tournament that is comped pretty heavily.  It makes for very interesting army lists and strategies used!  Me and my buddy Ray will be fresh off of our Championship bout to fight for the Championship in the Twin Linked!  We are currently down by only 1 point for the lead and this is the last Twin-linked for the year! 

A disclaimer about the Comp.  You and your partner must bring an HQ and atleast 1 Troop apiece.  Then your FOC is limited to 0-1 for Elites, Fast, and Heavy.  Troops is 1-3.  Each side has a 1000pts.  If you share the same codex no double entries besides Troops may be taken.  (EX: Two Space Wolf players may not have 2 Long Fang Packs)

This is the list we plan on bringing to the Twin-Linked:

Dark Eldar:

The Baron- 105

x5 Warriors, Blaster, Venom- 125
x5 Warriors, Blaster, Venom- 125
x20 Warriors, x2 Dark lances- 230

Voidraven Bomber, x4 Shatterfields, Nightshields, Flickerfields- 205

Defense Line, Quad Gun- 100


Farseer, Runes, Spear, Fortune- 103

x10 Wraithguard, Conceal- 396
x7 Jetbikes, x2 Cannons, Embolden, Spear- 205

x7 Warp Spiders, Exarch, x2 Spinners, Power Blades- 181

Night Spinner- 115

I really like our lists and thinkthey synergize very well.  We have no CC but our shooting is insane and we do have some tough troops which this Tournament emphasizes heavily. 

I am hoping to bring two Championships home this weekend!  Wish me luck and let me know what you think of the lists!


Tuesday, November 27, 2012

BAO Test Prep, List #2

Ok so I have decided to change my list... again. Yeah yeah yeah, I know, I do this quit a bit. I happen to rather like this list remendously and much more than any other the previous ones I have put up. So here it is:

The Baron- 105

x5 Warriors, Blaster, Venom- 125
x5 Warriors, Blaster, Venom- 125
x5 Warriors, Blaster, Venom- 125
x5 Warriors, Blaster, Venom- 125
x10 Warriors, Cannon- 100
x10 Warriors, Cannon- 100

Ravager, Nightshields- 115
Ravager, Nightshields- 115
Voidraven, x3 Shatterfields, Flickers- 185

Farseer, Doom, Runes, Spear- 98
x3 Jetbikes- 66
x6 Warp Spiders, Exarch w/ x2 Spinner- 149
Nightspinner- 115

Aegis Defense Line, Quad Gun- 100

So this list I feel is more balanced and can take on all comers. I thin Daemons and pods still give me fits, but with the extra bodies I feel I can take them on more effectively. I know Venoms will be the #1 target for most of my opponents and having extra Cannons vis the Warriors helps me fill their roll when they inevitably die.

I have 5 Relaible AT killers in the two Ravagers, the Voidraven, the Spiders, and the Quadgun. All Venoms have Blasters as backup, and the Nightspinner is always nice since it hits side armor all the time.

AI is covered with the Venoms and the Warrior squads. The Voidraven helps with its missiles and the Nightspinner denies cover to those who think they can hide from me.

Flyers can be taken down in 2 reliable ways and a possible third option when need be. The Voidraven is excellent with its 2 Str 9 AP 2 lances. Also, the Quad Gun. Warp Spiders work well in there too. 14 Str 6 shots is nothing to sneeze at.

With objectives I have 7 troops. 4 are very fragile, but I still have them and all it takes is one guy to capture the objective. The Jetbikes can strike anywhere on the board. The 10 man Warriors are solid from behind the Defense Line and the other can spread out and capture one by me if need be.

The list worked pretty well against Sirus Chappelle in a practice game. Unfortunately my play as General cost me the game, and not the models themselves. Deployment and not moving up my Warriors with the Farseer was my doom.

Let me know if you guys have any worries. I am scared of Flamer/Screamer Daemons but, I need to shoot squads dead and make sure my target priority is on point. Necron Airforce could be a concern, but I think I can still beat that with ease.


Sunday, November 25, 2012

Multi-Layer Attacking... What's that?

Yeeman here to help you through a basic prinicple I have seen be key to 6th Edition:  Multi-Layer Attacking.  Some people will know what I am talking about as I have explained to them my philosophy.  Some people will just say that all I mean is building a balanced list.  Some people will say that they've been doing this forever.  Some will even say I'm full of crap!  Well you can Multi-Layer Attack with imbalanced lists, some may have been doing this forever, and I just might be full of crap!  These 5 layers below will make you successful however when you go abotu building your lists.  This is moe of a template and  guide to consider when you want to build a list that wants to be competitive.  So lets dive into it shall we?

1st Layer: Troops
So by now, we all know that 5 out of the 6 missions require some sort of objective.  Troops here is key.  No more 4th edition 2 troops lists with max everything else.  That just aint going to work.  You need to flood the field with troops.  If your troops are weak (Dark Eldar, Eldar, Tau) you need more than 3 and i would say atleast 4.  You can make cheap troops even though they are weak so you can afford to have more troops for less than most armies.  I know with my DE I usually have soem Venom squads and a 10 man Warrior squad or two.  If your troops are expensive, (Chaos Space Marines, Eldar, Necrons) you cant afford many troops, but you need to make them survivable.  Throwing 5 man Marines squads around or Necron Warrior squads is good, but havign 30 scoring bodies is not.  It does not mattyer if their in Land Raiders, Flyers, Foot or Rhinos.  You need more bodies!  Troops is the key to 6th and it is something that some people get, but lots do not.

2nd Layer:  Flyers
Not every army has flyers, I get that.  But every army has some sort of Flyer defense, and has units that make for a great defense against flyers.  These units usually put out high volume of medium-high strength shots thatr even if you only get one 6, you are still.  And remember, players need to choose whether to Evade BEFORE you roll to see if you Penetrate or Glance.  If they attempt to Evade after the roll has been made, they are cheating.  Rule of thumb, I always give a 4-5 second wait period to see if they say anything.  Then say, "I'm going to roll for Penetration now..."  If nothing comes from them, roll away!  Now some get angry when you Pen 3 times and Glance once and they now cannot Evade.

But, back to Fliers.  Fliers play an important roll in 6th.  Coming from reserve (now on a 3+!) they will get in.  Also, most fliers have very potent weaponry or hold key elements of our armies inside of them. They provide support for army and can reach across the battlefield.  Plus, all fliers have Skyfire so they can all kill other fliers as well.  All army builds need some sort of Flyer or Flyer defense.  Flyers are everywhere, prepare!

3rd Layer:  Deepstrikers
The third layer is deepstriking units.  So with the new DS Mishap chart, you can be more gutsy where you place units.  Only having them be destroyed on a 1 is very advantageous.  I think it is key to have something that can get behind the opponent and cause havoc.  Maybe they carry some AT busting guns or have some nice assault capabilities.  With my DE I like DSing some Heat Lance Scourge and blowing up that pesky Manticore or Doomsdy Ark that will be blowing me up all game.  They also pack a nice AI punch with 9 Posion shots.  With my BAO list, I have some Warp Spiders.  They are very multi-purpose in the sense that they can destroy almost any vehicle on side armor, pop flyers, and live to tell about it with their 3+ AS and their assault move.

Another key note is that these units can get you Linebreaker.  We all know the loses we've had by 1 point because of First Blood or Line Breaker or Slay the Warlord.  This helps with that.  Also, most people thier characters in the back of their units.  This allows you to shoot these characters and possibly break the squad.

4th Layer:  Target Saturation
This means different things to different people.  Some think it means flooding the field with units and when one gets destroyed you still have 2-3 of the same unit there to do the same thing.  I think this means to have units that are not expendable and multiple but also units you force your opponent to deal with.  If you shove two Maulerfiends backed with Spawn down the middle of the field, your opponent has 1 turn to deal with them before they hit your lines.  Those units will soak up fire power (the saturate part) and allow your fire support units to remain unscathed.  Forcing your opponents hand with things allows you to dictate the game on your terms instead of theirs.

5th Layer:  Fire Support
We should know by now that 6th Ed. is a shooty edition.  Is assault dead?  NO!  Did shooting get even better?  YES!  For any great army you need soem sort of firebase.  This can be as much as a coupel Lascannons to 30 Heavy Weapons teams.  However you need something.  You can't have an entire army just run right at you.  Even Nids are buying into Biovores as fire support.  Orks have Lootas.  Every army needs a fire base to pop armor or snipe chracters from afar.  If your army just runs at the opponent, see WWI.  It didn't work out for many of them, trust me.  having the ability to reach out even with one unit or two can mean the difference between winning and losing.

The best part is, these units can be annoying as hell to destroy now with the new cover rules.  REMEMBER Going to Ground in Area Terrain nets you a +2 to your cover save! This can make a normal Devastator squad essentially Terminators if they are sitting in Ruins.  a 2+ save is very annoying to get through!  Defense Lines also help with this!

So lets recap.  I believe a complete list needs to have all five of these layers in it to be a great and complete competitive list.  Are there lists that don't have all 5 but are competitive?  Yes.  Is this the know all of list building?  By no means. 

You need troops to capture objective, quarters, and to deny objectives.  They win you games!

You need some sort of Flyer defense.  Flyers are everywhere and to be unprepared or to hope you son't see any is a propostorous claim.  You will be eaten for lunch.

Some sort of Deepstrikers will put backfield pressure on your opponent while your fire support units whittle them down.  Units like Manticores or Long Fangs will feel the heat from these units.  Some opponents may even keep units back "just incase."

Target Saturation is a must have.  Having many units is good.  Forcing your opponent to deal with said units is better.  Forcing your opponents hand or making them change from their plan is key to winning.  many players come into games with pre-conceived notions on how to beat said army.  Throw a wrench into things and force him into doign something they may not want to do.

Having Fire Support units makes your army stronger.  A great firebase will net you kills and cause annoyance for your opponent.  They can also be a pain in the ass the uproot.

So try it out.  Let mek now your experiences!  More importantly, HAVE FUN!


Thursday, November 22, 2012

Turkey Day!

Today is the day to give thanks for everything we have!  I am grateful for my wonderful family and my great friends!

Hope everyone has a happy and wonderful Thanksgiving!


Monday, November 19, 2012

BAO Test Prep, List #1

So I have been wracking my brain on what I want to take to the Bay Ara Open in March.  I have over 3 months to prepare, but I need to paint my army.  I have maybe 10% painted.  So without further ado here is my first list that I want to test out.


x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x10 War, Cannon- 100
x10 War, Lance- 115

Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185

Farseer, Runes, Fortune- 100
x3 Jetbikes- 66
x6 Warp Spiders, Exarch w/ x2 Spinners- 149
Nightspinner- 115

Defense Line, Comms Relay

So the Baron helps me by getting first turn, something I love having, even in objective games.  He can DS with the Spiders or give one of my Warrior squads a 3+ behind the Defense Line.  He will most likely be DSing down all the time.

For troops, I almost went with 4 Venoms, but I wanted to have more bodies on the field.  I also wanted to protect myself from Daemons and Drop Pods some what.  I can push the DSing units further out by creating a cushion with the 10 man Warrior units.  Also, people love killing Venoms, so that leaves 24 possible poison shots coming down on the unit that Deep Strikes down.

3 Voidravens to fight Airforces and create a alot of Havoc with their 3 missiles a piece.  I love Voidravens over the Razorwing for multiple reasons.  I am paying only 30 more points than I would with a Razorwing (a Flickfield I feel is mandatory so you dont have to jink).  I get +1 Armor, a Str. 9 AP 2 Small Blast bomb, I get 3 Str 7 reroll wound large blast missiles, and 2 Str 9 AP 2 Lances.  I just think it is so much better for only 30 points.  I dont like that Bolters can Glance my flyers down.  Voidravens dont have that problem.

With my Allies, I have Fortune to Fortune himself and swap between squads if need be.  He is mostly there for Runes and plans on hiding out of Line of Sight. 
The Jetbikes hang back in reserve to contest or control an objective at game's end. 

The Spiders DS in and disrupt the backfield.  They put out 14 Str 6 shots at good Ballistic Skill.  Also, the Baron will accompany them and make them more resilient.  They can destroy parking lots with ease, and destroy flyers.  They are a good all around the unit.

The Nightspinner is a rarely seen unit.  But this thing is insane.  I love it.  It can kill any tank in the game from anywhere on the field.  It messes up infantry and can Snipe out important models.  i think it can be a serious game changer.

Last but not least, the Defense line with the Comms Relay.  The Relay is there to ensure I get my Voidravens and Spiders in, and my Jetbikes out.  I cant afford to have a bad roll on my reserves.  I heavily rely on my Voidravens to deal some serious damage.  They will, but I need them on the table to do so.

Well there you have it.  A long analysis, but pretty complete.  I will field any questions anyone might have or comments you guys have on the list.



x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x10 War, Cannon- 100
x10 War, Lance- 115

Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185

Farseer, Runes, Fortune- 100
x3 Jetbikes- 66
x6 Warp Spiders, Exarch w/ x2 Spinners- 149
Nightspinner- 115

Defense Line, Comms Relay

Read more:

x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x10 War, Cannon- 100
x10 War, Lance- 115

Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185

Farseer, Runes, Fortune- 100
x3 Jetbikes- 66
x6 Warp Spiders, Exarch w/ x2 Spinners- 149
Nightspinner- 115

Defense Line, Comms Relay

Read more:

x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x5 War, Blaster, Venom- 125
x10 War, Cannon- 100
x10 War, Lance- 115

Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185
Voidraven, x3 Shatterfields, Flicker- 185

Farseer, Runes, Fortune- 100
x3 Jetbikes- 66
x6 Warp Spiders, Exarch w/ x2 Spinners- 149
Nightspinner- 115

Defense Line, Comms Relay

Read more:

Thursday, November 15, 2012


So this will be the first Blog Post here on Punisher's 40k.  I am Yeeman and I am part of the WH40k gaming group, The Sac City Punishers.  We are located in Sacramento, CA.  Our gaming store is Great Escape Games.

Our gaming group is dedicated to finding players who are interested in the game of 40k and helping them to become familar with the rules of 40k, possibly playing competitively, and of course, have FUN!  Sometimes the last one can be lost in the shuffle with players.  But isn't that why we play this game?  If you ask me, if you go to tournaments just for the prize support and to win, then you're playing the game for the wrong reasons.  This is a game.  Games are meant to be fun.  Is it fun to win? OF COURSE it is!  However, I think playing a challenging opponent and learning from your mistakes is much more fun than just curb stomping some newbie.

Alright alright alright, back on topic.  So I am hoping through this blog everyone that reads it will benefit from some of the commentary or tactics or army lists that are put out here.  I would much rather have this blog be about discussion rather than the "I am right, you are wrong and dumb and stupid and don't know anything."

Other SCP (Sac City Punishers) will post on here as well.... I hope. Battle reports will begin to stream in.  tactic articles will begin to arise.  I am hoping we can get some followers and start to drop some 40k knowledge on you!

So sit back and enjoy the ride!


-SCP Yeeman